Idle monster td best layout challenge map12/31/2022 ![]() ![]() Of course, he didn’t want to do everything for me as he wanted me to learn, so he showed me the ropes and it got me started. Working with my friend, he helped me to implement Cloud Saving. With the game growing though, this was no longer an option, but a mandatory feature. So I decided not to do cloud save before releasing the game since I did not anticipate problems with saving. (I try not to mess with things I don’t understand because it usually leads to havoc). Here’s a flow chart I drew to try and understand how it works.ĭespite my valiant efforts, I was not able to understand it completely and therefore unable to implement it. I had previously looked into Playfab, which offers a cloud saving service. I had to have an alternate way to save the game data. It’s a small percentage, but it quickly sent me into a panic mode. I had to find out why this was happening!įor those that aren’t aware, my game is published on WebGL. It turns out that unlike the WebPlayer, which is able to write to a hard file to your computer, WebGL on the other hand is using IndexedDB to save the game’s data on your registry, and some people were losing their savefiles because indexedDB is not compatible with some browsers / computers. And this was what filled the comments section and was an issue I had to address. It’s actually a small percentage of people, but because there are many people playing the game, a small percentage, say even 3% of 10,000 people, is still 300 people. ![]() In the first half of this post I’m going to talk about the technical stuff (things going on behind the scenes) first and the other half will be about the game (the fun stuff!).Īfter publishing my game, there was an issue I met with immediately. Some people were losing their save files. This post is pretty long so I have divided it into two parts. It has been 3 weeks since I first published my game on Kongregate and the first two weeks were really exciting and crazy. ![]()
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